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Godot

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Godot
Original author(s)Juan Linietsky, Ariel Manzur
Repository
  • {{URL|example.com|optional display text}}
Engine
    Operating systemWindows, macOS, Linux, *BSD[1]
    TypeGame engine
    LicenseMIT License
    Websitegodotengine.org

    Godot is a free and open source game engine.[2] It can be used to make 2D games but it can also be used to make 3D games, but not very efficiently compared to other game engines.[3] It is released under the MIT license.[4] It currently uses OpenGL as its only renderer, but Vulkan support is planned to be added soon.[5]

    Scripting[change]

    The default programming language in Godot is GDScript (which is Godot's own scripting language), but there is also a Mono edition with which C# can be used. C and C++ can also be used with official GDNative bindings, but there are also third-party bindings available.[6] There are third-party bindings for Python, Rust, and Kotlin, and some other programming languages.

    References[change]

    1. Engine, Godot. "Godot Engine - Features". Godot Engine. Retrieved 2022-03-13.
    2. godotengine/godot, Godot Engine, 2021-05-06, retrieved 2021-05-06
    3. "Making the most of Godot's speed · GDQuest". GDQuest. 18 August 2020. Retrieved 2021-05-06.
    4. Engine, Godot. "Godot Engine - License". Godot Engine. Retrieved 2021-05-06.
    5. "The Godot Game Engine's Vulkan Support Is Getting In Increasingly Great Shape - Phoronix". www.phoronix.com. Retrieved 2021-05-06.
    6. "What is GDNative?". Godot Engine documentation. Archived from the original on 2022-03-24. Retrieved 2022-03-13.