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Search Results for: Amiga Advanced Graphics Architecture

AI Overview: The Amiga Advanced Graphics Architecture (AGA), introduced with the Amiga 1200 in 1992, significantly enhanced the original Amiga's graphical capabilities, allowing for a palette of 16.8 million colors and improved support for higher resolutions and 3D graphics. This architecture enabled effects like layered sprites and smooth scrolling, which were pivotal in video game development during the era. Despite its innovations, the AGA's full potential was not widely realized due to the shifting market dynamics and the eventual bankruptcy of Commodore International.

  • Amiga Computers

    The Amiga was a line of personal computers produced by Commodore International during the 1980s and early 1990s. Introduced in 1985 with the Amiga 1000, it featured advanced capabilities for its time, such as displaying 4096 colors, multitasking, and a graphical user interface. Despite its innovative features and a dedicated fanbase among enthusiasts, the Amiga did not achieve commercial success, leading to Commodore's bankruptcy in 1994.

  • Amiga CDTV

    The Amiga CDTV is a multimedia CD-ROM system developed by Commodore, originally released in the early 1990s. It was designed to function as both a home computer and a gaming console.

  • Amstrad CPC Games

    A collection of video games designed for the Amstrad CPC, an early home computer system.

  • Video Game Graphics

    This category covers the various aspects of computer graphics specifically related to video games, including rendering techniques, graphical enhancements, and the evolution of visual styles in gaming.

  • Commodore CDTV

    The Amiga CDTV was a high-end game console and home computer released by Commodore in March 1991, known for being one of the first CD-based independent game consoles. It ultimately failed commercially and was succeeded by the Amiga CD32 in 1993.

  • Imagine (3D Modeling Software)

    Imagine is a 3D modeling and ray tracing software developed by Impulse, Inc. Initially released for the Amiga, it was later available on MS-DOS and Windows, utilizing the .iob file extension. Based on TurboSilver, it had multiple versions, with the last public release being Imagine 5.19 in 2006. A significant update program was offered to customers from version 5.1 until Imagine 6.0, which was never released.

  • Computer Architecture

    Computer architecture is the conceptual design and structure of a computer system, focusing on the operation of the central processing unit (CPU) and its interaction with memory. It encompasses three main subcategories: Instruction Set Architecture (ISA), which defines the abstract model perceived by programmers; Microarchitecture, which describes the system's internal functions and interconnections; and System Design, which includes the hardware components and their interconnects. The implementation process covers logic, circuit, and physical design of CPUs. Various architectures include x86, SPARC, PowerPC, ARM, and AVR.

  • Amiga CD32

    The Amiga CD32, a game console released by Commodore International in 1993, was based on the Amiga A1200 computer. It allowed upgrades using third-party devices, enabling capabilities akin to an Amiga 1200 personal computer. During its launch period, it captured 38% of all CD-ROM drive sales in the UK. However, it was soon overshadowed by competitors and ultimately discontinued in 1994 due to Commodore's bankruptcy. A total of 175 game discs were released for the system.

  • Atari 2600 Games

    A category dedicated to video games specifically designed for the Atari 2600 platform.

  • History of Video Game Consoles (Fifth Generation)

    The fifth generation of video game consoles, spanning from 1993 to 2003, is known for the introduction of 32-bit and 64-bit systems, marking a shift towards 3D gaming. Key consoles included the Sega Saturn, Sony PlayStation, and Nintendo 64, with the PlayStation emerging as the best-selling system. Other notable but less successful consoles were the 3DO, Atari Jaguar, and Amiga CD32. Handheld consoles like the Sega Nomad and Virtual Boy were short-lived, while the Game Boy Color dominated the handheld market. This generation also saw a blurring of 'bit' significance in marketing and increased adoption of emulation due to internet developments.